Rabbit's Foot

The last review on this card comes from 3 years ago, before the incredible Stella Clark was released. Initially I had overlooked this card in Stella, and in fact DIDN'T include it in my first Solo run of TFA (where I died, brutally). I ran it back and started fresh, and this time picked up two copies of Rabbit's Foot (3) for my deck because it seemed neat, if a high XP investment.

It took exactly one scenario to see how insane this card is for Stella.

I would regularly dig 3-8 cards deep, looking for exactly what I needed for the situation at hand, and I did it while not actually costing me tempo because I could intentionally tank a test, trigger Stella's bonus action, and keep my hand stocked with goodies. Couple this with the already insane Drawing Thin (my run was untaboo'ed, but I would've gladly dumped 9 of my XP for 2 Feet and a Drawing Thin coming off the first scenario), and you become a beast capable of always having an answer to problems. Add in Live and Learn, another great Stella card, and suddenly you're down 0 actions and you get to dig crazy deep AND get a bonus on your next test.

This card is now one of, if not THE, most important card I mulligan for. It finds everything, it's cheap, it doesn't chew up a hand or ally slot, and the effect is overwhelmingly useful. Have you ever drawn the autofail token and shouted with joy "YES!"? It's not as unlikely as you'd think. Failing that Track Shoes test you didn't need, digging 5 cards deep, and getting a free action is a pretty good way to come out ahead when the chaos bag tries to give you the business. It's incredible and I highly recommend you give this card your time of day if you are playing Stella Clark. The foot really is lucky.

Somidna · 9
Really great in anyone that likes to take Drawing Thin, which incidentally is also an amazing Stella card. — StyxTBeuford · 13052
On Stella the only contest is from Gristly Totem (3). Of course she'd also like both with Relic Hunter, but prioritizing them is tricky. — suika · 9508
Run this along side Mandy and laugh as you turn any failed test into a double draw action or search half your deck. — Zerogrim · 296
One thing to be careful of with adding Live and Learn to the combo with Drawing Thin is that the follow-up test still has the +2 difficulty, but doesn’t reward any more cards/resources for it. DT modifies the test itself and L&L repeats that (modified) test. — Death by Chocolate · 1490
I have definitely come around on card draw and both the L0 and L3 versions are great cards even if you aren't running fail on purpose cards like Drawing Thin and Track Shoes. You still fail enough tests in Survivor to get a great value out of the card. The only issue is that it runs into a crowded slot with Grisly Totem, Cherished Keepsake and others. — The Lynx · 999
Analytical Mind

Question about this card:

I am engaged with a 2HP enemy and I have as assets Analytical Mind, Grisly Totem, and Dream Diary.

If I investigate using the bonded Essence of the Dream, and it works, it gives me 2 cards and 1 clue.

Can I use these 2 draws to proc Ancient Stone before I get the attack of opportunity and potentially killing an enemy first?

Valentin1331 · 80835
You should have gotten the attack of opportunity before you take any action other than fight, evade, parley and resign. — Tzolkin1065 · 155
No. Attacks of opportunity happen before the action resolves that trigger the attacks of opportunity. So you would resolve the attacks before you initiate the skill test, let alone decide what to commit, draw the token, trigger the reactions that draw the cards, or trigger the Ancient Stones to deal damage. — Yenreb · 15
As other have pointed out, the moment you choose to initiate the investigate action while engaged with an enemy, you take the attack of opportunity. That happens before you even commit cards or pull tokens for the skill test. — StyxTBeuford · 13052
Magnifying Glass

I thought if it could be possible to put It on the Backpack, and after used return It to the pack again? The cards at the Backpack can be used "as if they were in your hand.... What do you think? Is it correct?

Agonistes · 2
You can play the mag glass from the backpack no problem, but there is no way to put it back in the backpack after you've pulled it out once. The backpack is not your hand. Also, cards in the backpack can be *played* as if they were in your hand, not "used". There is a difference. — TheNameWasTaken · 3
(the difference being, to be clear, that you can't commit cards attached to backpack to a test, or discard them when a card effect tells you to discard cards from hand, etc) — Thatwasademo · 58
Wendy Adams

Wendy is an underdog. On paper, her stat line is defensive, since her high willpower can’t easily be turned into magic. (Not without stealing teammate’s cards, which is possible because mystics usually have duplicates.) But out of the box, she’s a 'Survivor most likely to Succeed.'

Rita can dodge and fight better. Stella can fail better. Yorick has amazing powers of recursion and can obviously slay better, and Silas gets more value out of skills. Patrice and Calvin have their own specialties...

But Wendy can look at the auto fail or a pull that would put doom on a nearby cultist and just say “nope". And after the Innsmouth conspiracy was revealed, this went from pretty great to amazing.

With Ancient Covenant, all you need to do is see a bless token and you’re succeeding. One copy of Keep Faith in your starting hand along with your amulet lets you add eight blesses to the bag, at the cost of four resources and one action… And Keep Faith returns to your deck.

Going off the orphan theme, Wendy can take On Your Own, and if she’s waiting to wait until the upkeep phase, can do the above combo for zero resources. Want allies? Borrow them with your rogue cards or chance encounter, paying two bucks less than they did to put them in to play!

Combined with favor of the sun, and Wendy can investigate a five-shroud location without needing lockpicks. With your picks, you’re going to trigger any rogue “succeed by” card you want, and if you need money to prime the pump, Faustian Bargain can be played twice! 10 bucks in three actions, shared with anyone in your space... then trap three of the curses with favor of the moon.

You could even build a gimmicky fighting Wendy, with Eye of the Djinn in one hand and a Fire Axe in the other. Underestimate that at your own peril! Succeed at your leisure.

MrGoldbee · 1496
Interesting idea, wendy using "You owe me one" to play a mystics spell asset. Survivor does have enough will support but charges tend could be a problem witout twila. — Django · 5165
3-4 uses is probably plenty! — MrGoldbee · 1496
Empower Self

I'm imagining two best uses for these cards.

1)Beefing up investigators who already have 3 in a stat, such as Diana's strength, Luke's evasion, Jim's intellect, etc. so they can pass basic tests that don't let them use spells to swap stats - most notably those on treacheries or scenario cards.

2)Giving the option to commit out-of-class skills to Mystic staples for power plays. Deduction onto Rite of Seeking, Vicious Blow onto Shriveling, etc.

Time4Tiddy · 249
For the first use case, Mind's Eye with Sign Magick works much better. — suika · 9508
deduction & sixth sense(4) may be great combo. — elkeinkrad · 498
@suika Not necessarily - You're now talking about a hand slot and both arcane slots and Sign Magick is harder to search. Plus, Mind's Eye can run out. I think there is a good case for Empower Self, especially for Mystics with two 3s in off-stats and only a 4 (or lower) in their base will. (Jim, Diana, Mateo, Luke). These investigators are often using out of class hand items and don't use will for every test. — Time4Tiddy · 249
There's not a lot of basic tests that you have to pass, so the limited charges isn't that big of a deal. And Sign Magick is still easier to search for than the single copy of Empower Self (stat), and Will is probably boosted via Rosary Tarot Renfield (or Cameras) anyway. About the only disadvantage, as you say, is that it doesn't work well with say Enchanted Blade. — suika · 9508
I'm still not sold that Mind's Eye + Sign Magick is the best solution for everybody. Diana plus Beat Cop or Luke plus Alyssa have a 4 in the off stat they are most likely to be using with out of class cards. Getting that stat to a six and committing other cards, like Eureka, Vicious Blow, would be more effective than pushing Will. Jim has a lot of options given his flexible 0 slots. Marie could actually do better with Intellect than Will in some cases. I agree for Mystics with 5 will, this isn't a great swap, but I see benefit for any/all of the 4s. — Time4Tiddy · 249
It's definitely not the best solution for everyone, my comment pertains only for the first use case. If you're getting milage out of the second use case, allowing you to commit Deduction, is the one advantage that Empower Self has. The only problem is trying to find the single copy of it in your deck for that purpose. — suika · 9508